Escaping - escaping the prison via tunnel or scaling the rec yard fence will practically always end in an arrest.A guilty verdict typically adds between 1-5 days. Possession - possessing contraband items such as beer, cigarettes, syringes, or weapons may result in an arrest.
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In the case if it's serial murder, it will add 100 days to your sentence. A guilty verdict is more likely than not, extending twice the sentence to at least 60 days. Murder - the murder of one or several individuals will almost definitely lead to a court case at some point.Attempted Murder: Almost murder but the victim survives will likely give you a court case.Verdict depends on reputation, but if found guilty, a heavier addition will be added to the sentence, typically between 5-8 days. Grievous Bodily Harm - injuring an NPC via breakage of bones or extensive facial damage may result in a court case.Theft - stealing an item from a warden or other inmate may result in an arrest and subsequent court case.Refer to the explanation of reputation above to understand your chances of receiving additional prison time. Assault - assaulting other inmates - and especially wardens and civilians - will often result in a court case.Failure to complete tasks - If the task is given by a warden, failure to complete the said task will often result in one or more days being added to your sentence with no court case.Following rules and choosing passive options when hostility occurs will make you a bigger target for fellow inmates, but the judge will be more forgiving. Fighting and general bad behavior can increase your reputation. The higher your reputation, the more other convicts fear and respect you, but the judge will be more likely to increase your sentence. Bear in mind that your character's reputation has a significant effect on whether or not the judge rules against you or in favor of you. Listed below are some situations that may result in prison. It is possible to have more jail time as a result of continuous criminal behavior, or failing a task that's given by a warden.